
Douglas Törn-Persson
- Tech Designer -
Prototyping and creating moment-to-moment gameplay.
Professional Projects
During 2024 I have been working as a technical design contractor at Noid.
The game is a 3D multiplayer adventure for mobile platforms.
In my role at Noid, I have been working with:
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Acting as a pipeline between designers and developers
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​Interactions and prototypes
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Unity navmesh
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Icon generator tool
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Github: Branch health and merge testing
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Managing and preparing playtests
Game Projects
This section outlines the game projects we created during my studies at FutureGames. These projects were cross disciplinary collaborations with students from FutureGames Stockholm and Karlstad.
Engines I have worked in:

UE Blueprinting

Godot

Unity Engine

GameMaker Studio 2
About Me
Hello there! My name is Douglas and I am a Junior Tech Designer from Sweden. I am currently working at Noid on an undislosed project which we hope to release in 2025. On a daily basis, I work in Unity and create custom tools for the project.
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I have a constant thirst for learning new things and how to improve acquired skills. One way I do this is to dissect games and what mechanics make them fun. My plan is to improve and grow towards a gameplay and tech design approach.
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In this portfolio, I have a selection of work from my internship at Noid as well as from my studies at FutureGames. The tab Personal Projects is a work in progress, and will be continuously updated.